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| import pygame
import ast
table = {
'M1': (303,131),
'M2': (933,481),
'M3': (1737,391),
'M4': (1520,715),
'M5': (1400,1281),
'M6': (796,1083),
'M7': (187,1164),
'V1': (134,708),
'V2': (509,593),
'V3': (605,329),
'V4': (211,359),
'V5': (766,109),
'V6': (1140,228),
'V7': (1572,158),
'V8': (1381,541),
'V9': (1793,582),
'V10': (1557,884),
'V11': (1120,837),
'V12': (1843,1054),
'V13': (1689,1326),
'V14': (1269,1120),
'V15': (869,1315),
'V16': (362,1369),
'V17': (558,1064),
'V18': (531,798),
'V19': (134,896),
'C1': (379,596),
'C2': (436,154),
'C3': (806,229),
'C4': (1134,294),
'C5': (1139,372),
'C6': (1553,353),
'C7': (1390,657),
'C8': (1731,731),
'C9': (1556,794),
'C10': (1192,1001),
'C11': (1124,939),
'C12': (978,985),
'C13': (638,1216),
'C14': (568,1329),
'C15': (457,937),
'C16': (192,991),
}
pocet_skupin = 0
cesty = []
barvy = []
velocity = 0.5
positions = []
current_points = []
fractional_steps = []
finished = []
WIDTH, HEIGHT = 1920, 1440
pygame.init()
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption('Skupina na cestě')
map_path = "c:/Users/kikiz/Desktop/map py/mapa big/mapa.jpg"
map_image = pygame.image.load(map_path)
map_rect = map_image.get_rect()
map_rect.center = screen.get_rect().center
processed_lines = set()
# Hlavní smyčka programu
running = True
while running:
screen.blit(map_image, map_rect)
try:
with open("c:/Users/kikiz/Desktop/map py/mapa big/skupiny.txt", "r") as file:
lines = file.readlines()
for line in lines:
if line not in processed_lines: # Kontrola, zda řádka již byla zpracována
parts = line.strip().split(":")
if len(parts) == 4:
path = ast.literal_eval(parts[1])
barva = ast.literal_eval(parts[2])
progress = ast.literal_eval(parts[3])
cesty.append(path)
barvy.append(barva)
current_points.append(0)
fractional_steps.append(0.0)
positions.append(table[path[0]])
finished.append(False)
processed_lines.add(line)
#os.remove("c:/Users/kikiz/Desktop/map py/mapa se souborem/skupiny.txt")
except FileNotFoundError:
print("soubor neni")
# Zpracování událostí
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
running = False
# Pohyb teček
for i, path in enumerate(cesty):
if finished[i]:
continue
if current_points[i] < len(path) - 1:
current_point_name = path[current_points[i]]
next_point_name = path[current_points[i] + 1]
current_x, current_y = table[current_point_name]
next_x, next_y = table[next_point_name]
distance = ((next_x - current_x) ** 2 + (next_y - current_y) ** 2) ** 0.5
direction_x = (next_x - current_x) / distance
direction_y = (next_y - current_y) / distance
if distance > 0:
fractional_steps[i] += velocity / distance
if fractional_steps[i] >= 1.0:
current_points[i] += 1
fractional_steps[i] = 0.0
x = current_x + fractional_steps[i] * (next_x - current_x)
y = current_y + fractional_steps[i] * (next_y - current_y)
positions[i] = (x, y)
elif current_points[i] == len(path) - 1:
current_point_name = path[current_points[i]]
current_x, current_y = table[current_point_name]
positions[i] = (current_x, current_y)
finished[i] = True # Skupina dosáhla cíle
# Vykreslení teček s pohybem
for i, path in enumerate(cesty):
if current_points[i] < len(path) - 1:
current_point_name = path[current_points[i]]
next_point_name = path[current_points[i] + 1]
current_x, current_y = table[current_point_name]
next_x, next_y = table[next_point_name]
distance = ((next_x - current_x) ** 2 + (next_y - current_y) ** 2) ** 0.5
direction_x = (next_x - current_x) / distance
direction_y = (next_y - current_y) / distance
if distance > 0:
x = current_x + fractional_steps[i] * (next_x - current_x)
y = current_y + fractional_steps[i] * (next_y - current_y)
positions[i] = (x, y)
color = barvy[i % len(barvy)]
pygame.draw.circle(screen, color, (int(positions[i][0]), int(positions[i][1])), 15)
# Aktualizace obrazovky
pygame.display.flip()
# Ukončení programu
pygame.quit() |